Martha Is Dead takes place in 1944 Italy, A dark time in history serves as the backdrop for a story centered around twin daughters, Giulia and Martha, of an Axis general. The game has a narrative style that keeps the player on their toes and constantly questioning the scenarios playing out before their eyes. Martha is Dead has all the making of being a divisive game that garners a cult following, unfortunately a myriad of technical issues get in the way of the game truly reaching its peak. Martha Is Dead is a first person psychological horror adventure game developed by LKA, a small 10 man team that previously worked on The Town of Light . It’s what some people would label as a “walking simulator,” as most of the gameplay consists of exploring the environment and interacting with objects. LKA does a great job of immersing the player in the world of Martha is Dead . One small touch that helps maintain that immersion is that most items in t...
Paper Mario but with bugs (not the technical kind). Bug Fables: The Everlasting Sapling makes its inspiration obvious just from looking at a screenshot. The art style pays homage to the Paper Mario series and the rest of the game follows suite. The first two Paper Mario games were traditional paper turn based rpgs, and the series has shifted away from that formula since. Bug Fables sets out to create an experience similar to those early entries in the Paper Mario series. Any fans of the classic Paper Mario games will feel at home playing Bug Fables. Besides the art style, the combat will feel familiar right away. Your party has three characters who will be with you for the entirety of the game. You take turns attacking with each character having their own unique strengths and weaknesses. Each character fares better against specific types of enemies. A unique mechanic this game offers is the ability to give your attack to another character. The penalty is that each su...
Three times a week and twice on Sunday I played The Golf Club . It wasn't an addiction or an obsession. I played out of appreciation for what HB Studios made. The Golf Club filled a particular void in my gaming life. It was challenging, rewarding, and a sports game that was truly trying to recreate the feeling of golf. Most games nowadays serve up everything to the player. They guide you through the rules, like riding a bike with training wheels, and text pop-ups tell you what is expected. They hold your hand until you understand the objective and limitations. This is where The Golf Club is different. It was criticized for not having a tutorial or training mode but that's what I liked the most about it! It was pure and simple. You have to hit this ball, into that hole, with this stick. Here you go. Now do it.
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